Popular Science Lectures: Immersive Learning

From games to extended reality
Date
17 Nov 2023 12:00
Timezone
WET
Location
Online
Target Group
Undergraduate, Master, PhD students, researchers & staff
Host
University of Porto
Registration
Closed  (Deadline: 22 Nov 2023 23:59)

In this webinar, the concept, applications and opportunities in the area of Immersive Learning will be explored. Through an approach towards immersive learning in a broader sense, providing engagement in learning seeks to be accomplished.

From digital games and gamification to the use of extended reality (XR), immersive solutions can provide many possibilities. Games and gamification have already been used in the learning process, as well as immersive environments. However, the recent developments in XR technologies and AI push new opportunities in education and professional training, providing consequently new possibilities to teachers and trainers.

The full spectrum of XR solutions will be presented in the scope of very distinct problems, showing how these technologies can provide new possibilities to overcome present and future problems. Finally, the webinar will focus on how these solutions can be inclusive and personalized, together with adapted to the learning needs and profiles of every learner.

About the speaker

António Coelho is an Associate Professor at the Department of Informatics Engineering, Faculty of Engineering, University of Porto.

Learning objectives

  • Digital skills
  • Ethics & responsability
  • Knowledge into action

Requirements

  • Number of participants: There is no limit on the number of places available.
  • Certificate/ECTS: Certificate of attendance.
  • Language: English.

This activity is part of Work Package 5.