Paris, France

Activity information

Innovation Days - Immersive technologies bridging art therapy and mental health

Paris, France

Innovation Days - Immersive technologies bridging art therapy and mental health
Date 18 Feb 2026 10:00 - 3 Apr 2026 17:00
Location Paris, France
Host university Université Paris-Saclay (UPSaclay)
Mode Blended
WP WP 3
Target groups Master students, PhD students, Undergraduate students
Contact person Veronique Tibayrenc - veronique.tibayrenc@universite-paris-saclay.fr
Duration Up to 1 semester in length
Reference code EUG2_T3_2_0147
Type of event Workshop
Recognition Transcript of records - ECTS
Language English
Recruitment of participants Qualitative Assessment
Number of open spots 28
Evaluation criteria 40% - Academic / Professional Merit 30% - Motivation 30% - Language

The proposed workshop adopts a research-based learning approach and focuses on the development of sensitive and cognitively immersive “therapeutic” experiences—particularly in the context of art therapy—grounded in mental health and motor disability research. Drawing on scientific literature and current health studies, each experience should offer a beneficial sensorial (e.g., visual, auditory) and/or cognitive dimension designed to address a specific pathology, including mental health conditions such as anxiety, depression, autism spectrum disorders, post-traumatic stress disorder, and eating disorders, among others.

Through this process, students will have the opportunity to discover and explore the potential impact of art therapy on these conditions, following the identification and analysis of high-quality research relevant to these topics.

Learning objectives:

At the end of the workshop, students must be able to:

  1. Identify how research on mental health and art therapy integrate into a multidisciplinary community;
  2. Communicate with colleagues from any other fields;
  3. Combine the knowledge they have in different areas to address a holistic health problem;
  4. Build a sensitive and cognitive immersive environment dedicated to a target pathology, to improve well-being of patients.

 

Tentative calendar

 

16-Feb

23-Feb

2-Mar

9-Mar

16-Mar

23-Mar

30-Mar

17-Feb

24-Feb

3-Mar

10-Mar

17-Mar

24-Mar

31-Mar

18-Feb

25-Feb

4-Mar

11-Mar

18-Mar

25-Mar

1-Apr

19-Feb

26-Feb

5-Mar

12-Mar

19-Mar

26-Mar

2-Apr

20-Feb

27-Feb

6-Mar

13-Mar

20-Mar

27-Mar

3-Apr

21-Feb

28-Feb

7-Mar

14-Mar

21-Mar

28-Mar

4-Apr

22-Feb

1-Mar

8-Mar

15-Mar

22-Mar

29-Mar

5-Apr

 

Content and Methodology

The proposed workshop adopts a research-based learning approach and focuses on the development of sensitive and cognitively immersive “therapeutic” experiences—particularly in the context of art therapy—grounded in mental health and motor disability research. Drawing on scientific literature and current health studies, each experience should offer a beneficial sensorial (e.g., visual, auditory) and/or cognitive dimension designed to address a specific pathology, including mental health conditions such as anxiety, depression, autism spectrum disorders, post-traumatic stress disorder, and eating disorders, among others.

Through this process, students will have the opportunity to discover and explore the potential impact of art therapy on these conditions, following the identification and analysis of high-quality research relevant to these topics.

 

Short description of methodology:

 

ONLINE SESSIONS (16h):

  • Basics (2h): leads for scientific intelligence on mental health / art therapy /immersive technology (which stimuli for which pathology); short presentation of the state-of-the-art on immersive tools
  • navigating in TOUCHDESIGNER (2*2h) derivative.ca, a free digital arts development environment, easy-to-handle and agile
  • Problem definition (2h): definition of 6 or 7 teams/projects (choice of the pathology to investigate)
  • Ideation (3*2h):development/ online follow-up.

 

ONSITE SESSION from 30/3 till 3/4 April 2026: full practical session (35h) in UPSaclay

  • Iterative Ideation and Prototyping (DELIVERABLE): we aim at obtaining 6 or 7 immersive experiences, either as interactive projections, either as VR/AR applications - NB: depending on  the students’ skills, one to three teams will also use VR programming
  • iterative development to be continued even after the course
  • first prototype: mid-term evaluation by patients could be proposed (use cases), allowing codesign. Test patients might be identified at Université Paris-Saclay.

 

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Last update 28 Nov 2025 16:25